![]() Actually, VS Code part is easy after after installing Flutter SDK, Ruby, and CocoPods. The original query requests a guide for setting up VS Code for Flutter development on MacOS. Installing Flutter SDK on MacOS is theoretically possible using only brew: Here is the guide: Įdit: I corrected the second link after realizing that I inadvertently had pasted the first link. If you run into problems, StackOverflow has a lot of solutions. This guide describes installing brew, asdf, and ruby. You can install and activate them to use them in the browser (opens automatically).I used this guide two years ago, and I think it is still relevant today: įor CocoPods, the recommendation is to install your own version of Ruby instead of using the one that comes with MacOS. VS Code should automatically detect the open simulator. Open the simulator (Android or iOS) you want to use and select it in the status bar. If VS Code can not find the Flutter SDK, select the flutter directory in the popup. Open the Command Palette (shift + command + p) and execute the following command:įollow the instructions. Open the Extension Manager (shift + command + x) and install dart-code.flutter. Open the testing_flutter_app in Android Studio and select the iPhone simulator in the "flutter device selection" and click run. Search and open Simulator with Spotlight. Sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer Setup iOS Emulator Open the terminal and execute the following command: It may take a while until the app is loaded for the first time.īack to the top Setup for iOS Install Xcode When the previous step is done, the virtual device can now start.Ĭlick the 'run' button in the 'Actions tab' in the ADV Manager! Run test-app on the virtual device For emulation performance, select Emulated Performance - Graphics -> Hardware (if possible).Select the downloaded Android version for the virtual device and click Next.Accept the license agreement and wait for the installation to complete.If everything worked, we can now set up the emulator. If not, specify the path to the flutter directory.Ĭomplete the process. The Flutter SDK should be found automatically. Install it (with the dependencies) and restart Adroid Studio. SetupĬonfigure > Preferences > Plugins > Marketplace Wait until all components have been downloaded. Move the application to the application folder.įollow the instructions (default settings are sufficient) We install these things afterwards.īack to the top Setup for Android Installation If red crosses appear here, that's not bad. Open the terminal and execute the following commands: (without the square brackets) Check if everything worked bash_profile from the home directory with the text editor and add the following line: This directory will be listed in the IDE's as location for the Flutter SDK. Move it to a permanent folder after unpacking. Depending on whether you want to develop for Android or iOS (or both), you still need to install Android Studio and / or Xcode. If you only want to develop for Android, you can skip Xcode. If you do not want to work with VS Code, we also work with Android Studio for iOS development. If you want to work with Visual Studio Code and develop for iOS only, you can skip Android Studio. I use Atom, but you can use any text editor that you like. You can also use the terminal available in macOS. This step can be skipped if you do not want to do that. With it we check our Flutter installation and install the Xcode command line tools (for iOS). You should have at least 10 GB of free space. Flutter itself does not need a lot of space, but Android Studio and Xcode do. To develop for the new iOS versions, you should install the latest version of macOS. To make the setup process faster, I recommend installing the necessary tools first. Install Flutter on macOS and create cross-platform apps for Android and iOS.
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